This is the personal homepage of Grant Jun Otsuki. I’m a Lecturer in Cultural Anthropology at Victoria University of Wellington, New Zealand.
In Anthropology Now: “Shit’s Getting Real: A Cultural Analysis of Toilet Paper.”
In Ethnos: “Frame, Game, and Circuit: Truth and the Human in Japanese Human-machine Interface Research.“
At Anne-Wil Harzing’s Publish or Perish:
When comparing Google Scholar and ISI citation scores, the Business academic has six times as many citations in Google Scholar than in ISI. However, this difference is dwarfed by the increases for the Political Scientist (15 times), the Cinema Studies Academic (25 times), the Linguist (32 times) and the Educationalist (33 times). It is clear that for academics working in the Social Sciences and Humanities, a focus on citations to ISI listed publications only, severely underestimates their citation impact.
With regard to the differences between Google Scholar and Scopus, the Social Science and Humanities academics again follow a different pattern from most of the Science academics. Whilst for the Science academics differences between Google Scholar and Scopus are slightly larger than between Google Scholar and ISI, for academics in the Social Sciences and Humanities, they are slightly smaller, but still substantial in absolute terms. Differences run from 3.5 times as many citations in Google Scholar for the Business academic to 27 times as many for the Linguist. The Cinema Studies academic shows a 180 times increase in citations, but that is caused entirely by the very incomplete coverage of her publications in Scopus.
People might find her Publish or Perish software useful for locating citations and calculated their own metrics.
Caroline Wazer at Lapham’s Quarterly (via this on Metafilter), a discussion of three reviews of games in the Assassin’s Creed series in the American Historical Review, and video games (as well as paintings, and other media) as a way that history is experienced.
What the boys did nearly unanimously report to Gilbert is that Assassin’s Creed had made them feel more emotionally connected to the past. “It’s not like you’re learning about history” from playing the games, one explained. “You’re experiencing it.” As another put it, “Assassin’s Creed reminds us that history is more than just words on a page. History is human experience.” An interviewee named Henry told Gilbert about the powerful emotional reaction he experienced after playing through ACIII’s portrayal of the Boston Massacre and realizing, for the first time, how frightened participants in the actual event would have been: “That was a terror not like anything I had ever read. But I felt that.”
A short post on a book by Tom DeMarco:
Only when we are 0 percent busy can we step back and look at the bigger picture of what we’re doing. Slack allows us to think ahead. To consider whether we’re on the right trajectory. To contemplate unseen problems. To mull over information. To decide if we’re making the right trade-offs. To do things that aren’t scalable or that might not have a chance to prove profitable for a while. To walk away from bad deals.
Trying to eliminate slack causes work to expand. There’s never any free time because we always fill it.
Amos Tversky said the secret to doing good research is to always be a little underemployed; you waste years by not being able to waste hours. Those wasted hours are necessary to figure out if you’re headed in the right direction.